
The story begins a few hundred years after the collapse of the Star Union, an intergalactic federation of worlds and races that controlled much of the Galaxy. There is so much game packed into it that even after I’d cleared the 25-hour mark there was still a faction I hadn’t even played as, and dozens of units, weapons and mods that I’d never unlocked. If you’ve played any of the Age of Wonders games – or indeed any civilisation sim like it, as they all cherry pick ideas from each other like a bunch of the monsters from Jeepers Creepers at a swap-meet – then the basic tenets here are nothing hugely mind-blowing: gather resources, expand your colony, build an army, twat your enemies, and kiss the arse of the biggest baddie on the map until they suddenly decide they’ve had enough soft wet smackers on the gluteus maximus and fancy taking the relationship to the next level by committing bloody-minded genocide on your people.īut it stands out, at least for me, by being one of the most fun, satisfying and inventive turn-based strategy games in recent years. I’ve been getting into strategy games quite a bit with his year, with They Are Billions a few weeks back and the incredible Stellaris earlier in the year, the latter of which was developed by strategy veterans Paradox Interactive who incidentally are handling publishing duties for Age of Wonders: Planetfall. I’m not equating the running of a fictional civilization to being an actual monarch, but let’s be honest, it’s the same thing just at a slightly lower position on the stress slider.


Heavy lies the head that wears the crown, or so they say, leading me to believe that “they” – whoever “they” are – have spent some time playing 4X strategy games.
